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Learning Paths

A guided trail made for your age group. Visit each stop, then tick it off.

What is a learning path?

A learning path is a set of short activities in a helpful order. Each stop builds on the last, so you learn about animals, food and kindness step by step — at your own speed.

Animal Adventurers · Ages 7–9

The Animal Adventurer Trail

Eight stops of facts, games and real-life kindness.

0 of 8 stops done

Change your age group at the top of the page to see a different trail.

  1. Meet four new friends

    Read the horse, donkey, dolphin and penguin profiles.

    Go there
  2. Read the signs

    Try a round of How Does This Animal Feel?

    Go there
  3. Maze run

    Guide Pip through the Plant-Power Maze.

    Go there
  4. Superpower lab

    Try one animal superpower experiment.

    Go there
  5. Build a plate

    Make a plant-powered plate with every nutrient.

    Go there
  6. Dot's choice

    Read Dot the Donkey and the Wobbly Bridge.

    Go there
  7. Your own tale

    Write and print a story in the Story Maker.

    Go there
  8. Make the pledge

    Take the Kindness Pledge and print your certificate.

    Go there

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